Unarmed is a combat skill which allows players to use their fists as if they were a proper weapon.
Experience gain
Experience in Unarmed is gained by dealing damage with your fists to mobs, or players.
The experience gained is based on how much damage you deal to a mob, or player. In addition to this, each mob has its own experience multiplier, which can be changed within the configuration files.
Super ability
Berserk
The Berserk ability is activated by right clicking with no items equipped, whilst you have a block or mob ‘selected’ in your crosshairs and then left clicking. Clicking when your crosshairs are aimed at something yet not selected (e.g., a faraway block) will not trigger the ability, nor ready the ability.
When activated, Berserk has a few benefits. Firstly, if you left click on stone bricks they will change into cracked stone bricks. Secondly, blocks with no blast resistance (leaves, grass blocks, dirt, etc.) will break much faster with your bare hands. Thirdly, you receive a +50% damage boost on top of your current level’s damage boost.
The duration of Berserk increases by 1 second every 50 (5 normal) levels, and starts at 2 seconds at level 1.
Ability length
Normal Mode | Retro Mode | Ability time (seconds) |
---|---|---|
1 | 10 | 2s |
5 | 50 | 3s |
10 | 100 | 4s |
15 | 150 | 5s |
20 | 200 | 6s |
25 | 250 | 7s |
30 | 300 | 8s |
35 | 350 | 9s |
40 | 400 | 10s |
45 | 450 | 11s |
50 | 500 | 12s |
↓ | ↓ | ↓ |
100 | 1000 | 22s |
Passive sub-skills
Arrow Deflect
The Arrow Deflect passive sub-skill provides a chance to both deflect an arrow, and cause said arrow to ricochet back and hit your attacker. The chance to cause an arrow to be flung back at your attacker is much lower than that of a normal deflect.
When this sub-skill unlocks at level 200 (20 standard), it only has one rank but the chance to deflect continues to increase every 100 (10 normal) levels.
Arrow deflect chance
Normal level | Retro level | Percentage |
---|---|---|
20 | 200 | 10% |
30 | 300 | 15% |
40 | 400 | 20% |
50 | 500 | 25% |
60 | 600 | 30% |
70 | 700 | 35% |
80 | 800 | 40% |
90 | 900 | 45% |
100 | 1000 | 50% |
Note: The above listed values only apply with the default configuration.
Disarm
The Disarm passive sub-skill provides a chance to disarm your opponent in a pvp fight. This has no effect in pve; e.g., you cannot disarm a skeleton. This sub-skill can cause a player to drop anything currently held in their main hand, from blocks, to food, to weapons. Said item will drop on the ground, where you or your opponent will have a chance to pick it up.
This sub-skill has a maximum chance of 33%, which is attained at level 1000 (100 normal). It is unlocked at level 250 (25 normal).
Percentages for Disarm chance
Normal level | Retro level | Percentage |
---|---|---|
25 | 250 | 8% |
30 | 300 | 9% |
35 | 350 | 11% |
40 | 400 | 13% |
45 | 450 | 14% |
50 | 500 | 16% |
55 | 550 | 18% |
60 | 600 | 19% |
65 | 650 | 21% |
70 | 700 | 23% |
75 | 750 | 24% |
80 | 800 | 26% |
85 | 850 | 28% |
90 | 900 | 29% |
95 | 950 | 31% |
100 | 1000 | 33% |
Iron Arm Style
The Iron Arm Style passive sub-skill provides extra damage to mobs and players you attack with your bare hands, which increases based on your Iron Arm Style rank. By default, this sub-skill adds +4 damage (2 hearts) at rank 1. Note that this is raw damage, prior to armour calculation – think of it like the +4 damage displayed on a wooden sword. Your rank increases at a configurable level threshold.
Damage increase ranks
Normal level | Retro level | Rank | Damage |
---|---|---|---|
1 | 1 | 1 | +4 |
25 | 250 | 2 | +7 |
50 | 500 | 3 | +9 |
75 | 750 | 4 | +11 |
100 | 1000 | 5 | +13 |
Iron Grip
The Iron Grip passive sub-skill which exists solely to provide you with a chance to negate another player’s Disarm skill. Iron grip has a 100% chance at level 1000 (100 normal), which will effectively make it impossible for you to be disarmed.
This sub-skill is unlocked at level 600 (60 normal) and starts with a 60% chance to not be disarmed. It increases by 1%, every 10 (1 normal) levels.
Percentages for Iron Grip chance
Normal level | Retro level | Percentage |
---|---|---|
60 | 600 | 60% |
61 | 610 | 61% |
62 | 620 | 62% |
↓ | ↓ | ↓ |
80 | 800 | 80% |
81 | 810 | 81% |
82 | 820 | 82% |
↓ | ↓ | ↓ |
98 | 980 | 98% |
99 | 990 | 99% |
100 | 1000 | 100% |
Limit Break
The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Limit Break has 10 ranks, each rank gives 1 extra raw damage, this is damage before reductions from armour and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before. At max rank, you can two-hit a player in normal diamond armour, whereas it takes around five hits to kill a player in Protection IV diamond armour.
For PvP, this sub-skill only activates on a player when they have armour equipped. As such, players with no armour will not receive the extra damage. The extra damage is also scaled to what kind of armour the player is wearing. Leather, iron, gold, and chain will only have 25% of your current limit break damage. Diamond will have 50%, and netherite will have 75%. If you enable the “AllowPVE” setting in the “advanced.yml” file, this sub-skill is active at all times. Note that by default, this sub-skill is disabled for PvE.
The limit break sub-skill is unlocked at level 100 (10 normal).
Damage increase ranks
Normal level | Retro level | Rank | Damage |
---|---|---|---|
10 | 100 | 1 | +1 |
20 | 200 | 2 | +2 |
30 | 300 | 3 | +3 |
40 | 400 | 4 | +4 |
50 | 500 | 5 | +5 |
60 | 600 | 6 | +6 |
70 | 700 | 7 | +7 |
80 | 800 | 8 | +8 |
90 | 900 | 9 | +9 |
100 | 1000 | 10 | +10 |